![]() Shaded model before mesh issues fixed 360° HDRI ShootingĪs I wanted very diffuse mood light and shadows, with strong reflections, I used the HDRi way to light up the scene. Once I found the perfect heroic pose, I fixed some skinning mistakes with the help of mesh select, edit poly and relax modifiers on problematic areas of the model. The character was created in 3ds Max and was already fully rigged. ![]() Shoot the modelįor this project I used a very old 3D model of a clone trooper I made a few years ago. Also, I will have a quick look at shooting 360° HDR images. ![]() I will show you it's not necessary to render a perfect model for static image purpose with the help of multiple render passes and image editing softwares we'll add details and fix mistakes from the rendering process. 3D generalist Nicolas Brunet shares how he puts together a finished image using Photoshopįor this piece I went back to an old sculpt I made of Commander Kuro after he shot to fame in his role in the fan film Star Wars: The Way to Shadows. ![]()
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